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easy online money making jobs

Digital money (digital money or electronic digital money or digital money) is a kind of money available only in digital form, not in physical (such as banknotes and cash). It displays properties a lot like physical currencies, but permits instantaneous trades and borderless transfer-of-ownership. For example exclusive currencies and cryptocurrencies or even central loan company issued “digital basic money”. Like traditional money, these currencies enable you to buy physical goods and services, but can also be limited to certain areas such for use in a video game or sociable network.
Digital money is a money balance registered electronically on the stored-value cards or other device. Another form of digital money is network money, allowing the copy of value on computer systems, specially the Internet. Digital money is also a case on an exclusive lender or other lender such as loan company deposits.
Digital money can either be centralized, where there’s a central point of control over the amount of money source, or decentralized, where in fact the control over the amount of money supply will come from various resources.

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Online dating (or Internet dating) is a system that enables people to find and introduce themselves to new personal connections over the Internet, usually with the goal of developing personal, romantic, or sexual relationships. An online dating service is a company that provides specific mechanisms (generally websites or applications) for online dating through the use of Internet-connected personal computers or mobile devices. Such companies offer a wide variety of unmoderated matchmaking services, most of which are profile-based.
Online dating services allow users to become “members” by creating a profile and uploading personal information including (but not limited to) age, gender, sexual orientation, location, and appearance. Most services also encourage members to add photos or videos to their profile. Once a profile has been created, members can view the profiles of other members of the service, using the visible profile information to decide whether or not to initiate contact. Most services offer digital messaging, while others provide additional services such as webcasts, online chat, telephone chat (VOIP), and message boards. Members can constrain their interactions to the online space, or they can arrange a date to meet in person.
A great diversity of online dating services currently exists. Some have a broad membership base of diverse users looking for many different types of relationships. Other sites target highly specific demographics based on features like shared interests, location, religion, or relationship type. Online dating services also differ widely in their revenue streams. Some sites are completely free and depend on advertising for revenue. Others utilize the freemium revenue model, offering free registration and use, with optional, paid, premium services. Still others rely solely on paid membership subscriptions.
Opinions and usage of online dating services also differ widely. A 2005 study of data collected by the Pew Internet & American Life Project found that individuals are more likely to use an online dating service if they use the Internet for a greater number of tasks, and less likely to use such a service if they are trusting of others. It is possible that the mode of online dating resonates with some participants’ conceptual orientation towards the process of finding a romantic partner. That is, online dating sites use the conceptual framework of a “marketplace metaphor” to help people find potential matches, with layouts and functionalities that make it easy to quickly browse and select profiles in a manner similar to how one might browse an online store. Under this metaphor, members of a given service can both “shop” for potential relationship partners and “sell” themselves in hopes of finding a successful match.

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Yandex.Money (Russian: Яндекс.Деньги) is Russia’s largest electronic payment service according to a 2016 survey by TNS. It is an online payment service that works with two types of clients — individual users and merchants. Since 2002, Yandex.Money has been providing services to those who pay and those who accept payments. Its mission is to make payments more convenient, secure, and accessible and to provide its clients with an opportunity to pay in a convenient way.
The service is the joint venture of Russia’s leading search engine Yandex (NASDAQ: YNDX), and Russia’s largest bank Sberbank. In 2013, Sberbank, one of the largest banks in Eastern Europe, bought a major stake in Yandex.Money. Currently, Sberbank owns a 75% stake in the company, the remaining 25% plus one ruble is owned by Yandex. With new stakeholders, Yandex.Money obtained access to a broad payment infrastructure of Sberbank. Users obtained an opportunity to top up their e-wallets through the chain of Sberbank’s ATMs and terminals, and online banking.
Yandex.Money has a b2b service Yandex.Checkout — a payment aggregator for online stores and other businesses that need payments on their online platforms. Yandex.Checkout was launched by Yandex.Money in 2013. Yandex.Checkout is currently the leading service for accepting online payments in Russia, according to a 2016 survey by MARC. With this payment solution, merchants from all over the world can offer Russian consumers the online payment methods most popular among Russians and CIS-citizens just in one button ‘Pay with Yandex’: bank cards, direct debit (online banking), e-wallets, mobile phones, and cash via mobile retailers and payment kiosks (there are over 250 thousand cash-acceptance points all over CIS). Currently more than 76,000 online stores across the globe use Yandex.Checkout, including such partners as Skype, AliExpress (Alibaba), JD.com and BlaBlaCar.
Yandex.Money also has an e-wallet, which is the original product of the company. Yandex.Money offers consumers easy, safe, and reliable methods of paying online on its own site and mobile app. The service hosts about 30 million user accounts with about 15,000 new accounts opened daily. Recent TNS research showed that Yandex.Money is the most popular e-wallet in Russia: every third user of the Internet in Russia pays by Yandex.Money e-wallet. Using Yandex.Money, gamers also can pay on Nintendo, top up an account on Steam (software), Wargaming, Riot Games, buy codes for Apple (iTunes) and Xbox. Yandex.Money became the official sales operator of the popular game publisher Electronic Arts. Russian users can now buy FIFA 17 for PC and Xbox through the service. Yandex.Money also distributes Blizzard Entertainment virtual cards, which provide users with a convenient payment option for Blizzard’s online games: World of Warcraft, Overwatch (video game), Heroes of the Storm, StarCraft, Hearthstone (video game), and Diablo (series).
Customers can also use Yandex.Money cards as a form of payment: both plastic and virtual MasterCards are available for issuing. In 2015 Yandex.Money received MasterCard Principal Member status. By the 2016 Yandex.Money has issued more than 500,000 plastic cards and 11 million virtual MasterCards. Yandex.Money was among the first to bring its users Apple Pay in Russia, which is transforming mobile payments with an easy, secure and private way to pay in stores, apps and on the web. Customers can pay via Apple Pay by adding their plastic or virtual prepaid Yandex.Money cards to Apple Wallet. Online stores and other merchants, which accept payments via Yandex.Checkout, can also offer consumers fast and convenient contactless payment via Apple Pay. With Touch ID there is no need to manually fill out lengthy payment forms or repeatedly type in billing information.
More than 4 million users have downloaded the Yandex.Money mobile app. 35% of them use an iOS device. Using the app, they can transfer funds via iMessage, pay bills — such as utilities, internet, mobile services — make loan payments, access their most frequent payments, and more. Users can also download the Yandex.Money app on Apple Watch. Yandex.Money mobile application Yandex.Fines for iOS implemented a new feature, which enables paying for traffic fines via Apple Pay.
According to a June 2015 public opinion survey, Yandex.Money is widely known in Russia. In a survey conducted by TNS, 92 percent of Russians are familiar with the service, and 44 percent regularly use Yandex.Money to make payments.
The company’s headquarters are in Moscow, Russia. It has branch offices in Saint Petersburg and Nizhny Novgorod. Ivan Glazachev is Yandex.Money Chief Executive Officer. He became the head of the company on 1 March 2017.

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A get-rich-quick scheme is a plan to obtain high rates of return for a small investment. The term “get rich quick” has been used to describe shady investments since at least the early 1900s.
Most schemes create an impression that participants can obtain this high rate of return with little risk, and with little skill, effort, or time. Get rich quick schemes often assert that wealth can be obtained by working at home. Legal and quasi-legal get-rich-quick schemes are frequently advertised on infomercials and in magazines and newspapers. Illegal schemes or scams are often advertised through spam or cold calling. Some forms of advertising for these schemes market books or compact discs about getting rich quick rather than asking participants to invest directly in a concrete scheme.
It is clearly possible to get rich quickly if one is prepared to accept very high levels of risk – this is the premise of the gambling industry. However, gambling offers the near-certainty of completely losing the original stake over the long term, even if it offers regular wins along the way. Economic theory states that risk-free opportunities for profit are unstable because they will quickly be exploited by arbitrageurs.

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Trophy wife is an informal term for a wife, usually young and attractive, who is regarded as a status symbol for the husband, who is often older or unattractive, but usually wealthy. The term is often used in a derogatory or disparaging way. The term trophy husband is the male equivalent, although this is rarer. A trophy wife is usually a second or later marriage.
Referring to a spouse as a trophy wife usually reflects negatively on the character or personality of both parties. For the husband, it has a connotation of pure narcissism and the need to impress other men, and that the husband would not be able to attract the sexual interest of the attractive woman for any reason apart from his wealth or position. It can also be used to imply that the trophy wife in question has little personal merit besides her physical attractiveness, often unintelligent or unsophisticated, does very little of substance beyond remaining attractive, requires substantial expense for maintaining her appearance and is in some ways synonymous with the term gold digger.

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Online shopping is a form of electronic commerce which allows consumers to directly buy goods or services from a seller over the Internet using a web browser. Consumers find a product of interest by visiting the website of the retailer directly or by searching among alternative vendors using a shopping search engine, which displays the same product’s availability and pricing at different e-retailers. As of 2016, customers can shop online using a range of different computers and devices, including desktop computers, laptops, tablet computers and smartphones.
An online shop evokes the physical analogy of buying products or services at a regular “bricks-and-mortar” retailer or shopping center; the process is called business-to-consumer (B2C) online shopping. When an online store is set up to enable businesses to buy from another businesses, the process is called business-to-business (B2B) online shopping. A typical online store enables the customer to browse the firm’s range of products and services, view photos or images of the products, along with information about the product specifications, features and prices.
Online stores typically enable shoppers to use “search” features to find specific models, brands or items. Online customers must have access to the Internet and a valid method of payment in order to complete a transaction, such as a credit card, an Interac-enabled debit card, or a service such as PayPal. For physical products (e.g., paperback books or clothes), the e-tailer ships the products to the customer; for digital products, such as digital audio files of songs or software, the e-tailer typically sends the file to the customer over the Internet. The largest of these online retailing corporations are Alibaba, Amazon.com, and eBay.

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Easy Money is a comedy-drama television series that aired on The CW from October 5, 2008 to August 16, 2009. The series was created by Diane Frolov and Andrew Schneider. The show—along with Valentine, Surviving Suburbia, and In Harm’s Way—are shows programmed by Media Rights Capital (MRC), an independent producer of television programming. The Sunday night block (5pm–10pm) was sold to the producers on a leased-time basis from The CW after the network had no ratings success with the night.
Production of the series was put on hold in mid-October and was expected to resume within four to six weeks. Two weeks later, MRC decided to cancel both Easy Money and Valentine. On November 20, 2008, The CW announced that it was ending its Sunday Night agreement with MRC, removing the current shows and programming the night itself. On July 6, 2009, The CW announced that beginning July 26, the series would begin burning off the remaining episodes Sundays at 7 p.m.

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In computer technology and telecommunications, online indicates a state of connectivity, and offline indicates a disconnected state, specifically an internet connection.
Online and offline are defined by Standard 1037C. They are states or conditions of a “device or equipment” or of a “functional unit”. To be considered online, one of the following may apply to a system: it is under the direct control of another device; it is under the direct control of the system with which it is associated; or it is available for immediate use on demand by the system without human intervention.
In contrast, a device that is offline meets none of these criteria (e.g., its main power source is disconnected or turned off, or it is off-power).
The Oxford dictionary defines “online” (sometimes also referenced as “On the Line”) as “controlled by or connected to a computer” and as an activity or service which is “available on or performed using the Internet or other computer network”. The term is utilized within terms such as these: “online identity”, “online predator”, “online gambling”, “online shopping”, “online banking”, and “online learning”. The online context is given to other words by the prefixes “cyber” and “e”, as in the words “cyberspace”, “cybercrime”, “email”, and “ecommerce”.

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easy online money making schemes

A get-rich-quick program is an idea to acquire high rates of go back for a tiny investment. The word “get rich quickly” has been used to spell it out shady investment funds since at least the first 1900s.
Most strategies create the feeling that participants can buy this higher rate of come back with little risk, and with little skill, work, or time. Get rich quickly techniques often assert that riches can be acquired by working from home. Legal and quasi-legal get-rich-quick strategies are frequently publicized on infomercials and in newspapers and newspaper publishers. Illegal plans or scams tend to be marketed through spam or frosty calling. Some kinds of advertising for these strategies market catalogs or cds about getting wealthy quick rather than requesting participants to get straight in a concrete plan.
It is plainly possible to get rich quick if some may be prepared to admit very high degrees of risk – this is actually the idea of the gaming industry. However, gaming supplies the near-certainty of completely shedding the initial stake over the future, even if it includes regular wins on the way. Economic theory claims that risk-free opportunities for earnings are unpredictable because they’ll quickly be exploited by arbitrageurs.

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How to Create a Product That Sells

Notice the headline doesn’t say, “How to Create a Product and Sell It.” Frankly, that’s exactly what most marketers do – they create a product without any thought to what the market wants, and then they try to figure out a way to sell it. Result? Most times: failure.

How to Create a Product That Sells

To create a product that sells, you want to first identify a niche that’s hungry, and then offer them whatever it is that they are hungry for. The hard work is in finding that target audience that is ready and eager to buy.

Once you’ve done that, creating the product is the easy part, as well as the fun part because you know in advance that you are about to make money.

So how do you identify a hungry niche?

Here are keys to look for when investigating a possible market:

Are they in pain? Are they seeking relief from that pain, and are they willing to pay for that relief?

Do they have a problem? If so, are they willing to pay to get the solution to that problem?

Are they seeking a specific pleasure? Are they willing to pay to receive that pleasure?

My advice is to focus as much as possible on the first two. While people are certainly willing to pay for pleasure, they will part with their money far faster to relieve pain or solve a pressing problem.

If you find competition in your prospective niche, it’s a good sign that there is money to be made, so don’t think you’ve got to find some great undiscovered niche – it’s not likely to happen. If there is no competition, realize that it’s probably because no one is buying.

Now then, you are going to allow your market niche to define your product. In other words, rather than creating the product and finding the market, you’ve now found your market and you’re going to create your product to satisfy the specific needs of that market.

Let’s say you’re targeting retirees who want to make extra income online. What do you know about your niche? You know that generally they’re not as computer savvy as teens and twenty-somethings, that they’re going to be more receptive to building long term income rather than something that’s supposed to make them rich overnight, that they’re likely to be more skeptical when it comes to making money from home, and so forth.

Thus you are going to target all of your marketing and your products using the information you gather from your research on this niche, and you’re going to always have your prospects in mind when you’re working on your business. You might even imagine a couple of your best prospects right there in the room with you as you’re creating your product and your marketing materials.

Let me give you a head start on finding a niche that’s just dying to purchase your product.

The three biggest, hottest and hungriest mega niches are…

1. Health, fitness and weight loss
2. Making money
3. Relationships, dating and personal development

These are excellent starting points, but of course you’re not going to target the ENTIRE health, fitness and weight loss market. If you’re trying to market to everyone, you are marketing to NO ONE.

Thus you’re going to drill down to find the specific group within these niches that you want to market to.
Examples: College women wanting to lose weight. Stay at home Mom’s wanting to earn money. People married over 10 years wanting to put the spark back in their marriage.

And you could narrow it down from there. The point is, once you have a hungry niche, you extensively research and even interview that niche until you know exactly what they want, and then offer it to them.

Do you see the difference between guessing what people might want, and KNOWING in advance what they will pay for? It will save you time and frustration while growing your bank account 10 times faster than guessing ever would.

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